Death Stranding – When You Get Your First Vehicle and Hot Bike Tips

Learn when you get your first vehicle, the reverse trike, in Death Stranding, as well as some useful tips to drive like a pro and avoid combat.

For the most part, Death Stranding is an excellent hiking simulator that forces you to manage your balance and remain aware of the terrain and weather as you walk across its gorgeous map. However, if you’re looking for a little more speed, you can jump on a vehicle to expedite your journey.

In the video above, we detail when you find and how you unlock your first vehicle in Death Stranding–the Reverse Trike, a motorcycle-like form of transportation. Finding the trike is easy enough, you’ll probably run into it within the first few hours of playing through the campaign. Upon reaching Distribution Center West in Capital Knot City, you’ll discover a Reverse Trike that’s covered in rust and lacking a functional battery. You won’t be able to do anything about it, though, so just keep doing what you’re doing.

A few hours later, after you’ve completed a few more delivery missions and pushed the campaign forward, you’ll find your way to the Wind Farm. Here, you unlock the ability to craft a generator. Do so, and then make the trek back to the rusted trike. Insert the new battery and you’ll have a working Reverse Trike, which should help make future deliveries a little faster.

Keep in mind, you don’t always want to use the Reverse Trike. All vehicles in the game produce noise, making them less ideal for traveling through BT-infested territory. The Reverse Trike also relies on a battery, which loses its charge whenever you deviate off a road–which is pretty much all the time, especially early on. Take care of the bike and it will make your journey through Death Stranding a lot easier, but failure to do so may cause you to be stranded in a perilous situation.

In GameSpot’s Death Stranding review, Kallie Plagge wrote, “Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game’s more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It’s positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It’s a game that requires patience, compassion, and love, and it’s also one we really need right now.”

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